Hi! I’m Sarah.

I’m a Senior Games UX Designer based in Brooklyn, NY.

Recent Work at UX is Fine!

Notable projects include:

Unreleased Multiplayer Shooter

UX Design

Developing the narrative and seasonal user experiences while balancing the need for user transparency against preparing for the uncertainties of live ops.

TTRPG Print Materials

UX Research

Auditing and play-testing print materials for a well known Table Top Role Playing Game to balance ease of new player on-boarding with support for veterans already adjusted to a familiar old system.

This section of my portfolio is currently under construction. If you would like further details, please get in touch at sarahbenjamindesign@gmail.com.

Older Work

The World Ends With You

Video Game UX Design

Theoretical project done as part of a mentorship with the studio UX is Fine!.

Compare Vehicles

UX Design

Client: Mercedes-Benz USA, Completed in 2022. A version of this experienced launched in Q3 2024

Shopping Assist

UX Design

Client: Mercedes-Benz USA, Launched November 2022

About Me

I’m a constant user advocate, collaborative teammate, and problem solver.

I enjoy taking complicated technical systems, varied business needs, & challenging requirements, and finding a user-centered solution that works for everyone, but for the user most of all.

And because I like nothing more than solving a challenging puzzle, it’s no surprise that when I’m not creating new digital experiences, you can probably find me playing video games and hanging out at my local board game cafe.

I studied at Designation to hone my UX design & research skills, and started working at Razorfish (formerly part of Publicis Sapient) on the Mercedes-Benz USA account for the last 4 years. I then moved into the video game space and have been working at UX is Fine! for the last year.